Written by El Bandito
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Thursday, 19 April 2007

image for Video games have more control over our lives, MIT researchers find
MIT researchers try hard to find social trends in video games

The latest gamivideo games may have played a more significant part of our lives, results show from the much praised research programme headed by MIT.

"We have amazing results that show gaming has been influencing the lives of us for many years." says Professor M. D. Churchill, Institute of Sociology, MIT. "From the breaking up of Bennifer to Bush's 2006 foreign policy, not one of them have not a single influence by gaming."

The 4-year long research costing US$7 million explored the boundaries of influence by video games such as The Sims 2, Grand Theft Auto and Final Fantasy.

The recent break-up of Prince William and Kate Middleton, MIT researchers say, was caused by the tension of the May release of Mario Party 8 on Wii, while the recent case of the Virgina Tech massacre had a 'strong correspondence' to a related scene in the much debated Grand Theft Auto: San Andreas.

"I'm personally very moved by the break-up." says the professor in an intimate moment. 'So I searched among the piles up press releases and found that one of Prince William's spokepeople said that William and Katie had a fatal addiction to Mario games. Their break-up could have been caused by their not wanting to share the game together."

While critics say there is no solid evidence to these claims, Professor L. C. Morgan of MIT says, 'Whoever says it is a coincidence is living in a nutshell. Gaming has a profound relation to our lives and we have to admit that.'

A thorough read of the results report show that the MIT researchers acknowledge that President George W. Bush's continuous streak of military movements are strongly related to the tactics used in Battlefield: Bad Company, a game issued in the renowned Xbox 360.

There are other claims as well, such as the recent drop in fur exchange stemming from the cute Nintendog game.

What is the MIT research group's next step?

"Our next step,' Says the professor proudly, 'Is to pursuade Congress to make a move on encouraging people to play video games. That way, predicting social trends would be easier for us - I mean, everyone."

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